BC2T
In its simplest form, the Battlegroup Command and Control
Trainer (BC2T) provides the higher echelon commander with the
ability to train subordinate (lower echelon) commanders and
staff in battle planning and execution within the high tempo
manoeuvre environment that forms current military doctrine. It
permits the development of battle plans and subsequent execution
of these plans within a synthetic environment.
As well as providing manoeuvre units the system also
integrates supporting capabilities such as air defence,
artillery, combat engineering and close air support.
BC2T comprises a network of computers providing workstations
and semi-automated forces (SAF) functionality. Semi-automated
forces are computer-generated forces (CGF) that react in a
manner similar to real forces according to computer models
contained in the SAF engine. The SAF are programmed with the
doctrine and behaviour associated with the force being
simulated, so that during an exercise, they move and react in a
realistic manner over the gaming area. The gaming area is a
geo-specific synthetic environment of the battlefield, generated
from standard format digital mapping data.
BC2T enables forces to “train as they fight” ie training
participants and role players can carry out tasks much as they
would do for real.
Lockheed Martin were selected in September 2003, as prime
contractor, to supply and support the battlegroup level
constructive training capability of the British Army.

Battlegroup Command and Control Trainer (BC2T) |