LOCKHEED MARTIN DELIVERS WORLD’S LARGEST SIMULATION SYSTEM
TO BRITISH ARMY
3 July 2002
LONDON , United Kingdom – 3 July 2002 – The world’s largest
and most sophisticated simulation system has been delivered
successfully to the British Army by Lockheed Martin.
The Combined Arms Tactical Trainer (CATT), designed and built
by Lockheed Martin UK Information Systems, will revolutionise
armoured battlegroup warfare simulation. It consists of a highly
advanced, networked suite of nearly 170 combat vehicle
simulators – covering an area equivalent in size to three
football pitches - in which 700 troops and commanders or more
will be able to hone their battle skills prior to undertaking
live training in the field.
The £250 million simulator is located at two facilities in
purpose-built simulator halls – one in Warminster , England ;
the other in Sennelager , Germany . The CATT simulators
faithfully replicate the interiors of UK armoured vehicles such
as Challenger II main battle tanks, Warrior Infantry Fighting
Vehicles and Scimitar armoured reconnaissance vehicles. Soldiers
can fight against other soldiers in simulators or they can fight
computer-generated forces. Following an exercise, the whole
battle can be replayed in a lecture theatre for post-exercise
analysis and assessment for After Action Review (AAR).
Graham McIntyre, Managing Director of Lockheed Martin UK
Information Systems said: “CATT has been a very successful
programme. It saves the environment, it reduces support costs
and it lessens maintenance requirements, whilst achieving an
exceptionally high standard of training that can be put to use
wherever the Army is operating. When one considers its scale and
complexity, the system positions Lockheed Martin UK Information
Systems at the forefront of synthetic environment technology and
allows us to use this valuable experience for other key
programmes such as AVTS, MFTS and Watchkeeper.
“A combination of close working relationships with the DPA,
Army and UK industry partners - including AMS and QinetiQ - has
enabled us to deliver the whole system on time and to budget. We
are justifiably proud of this achievement.”
Although CATT’s core technology was initially developed in
the USA for the Close Combat Tactical Trainer (CCTT), it is has
been adapted, and its mission objectives extended to include
British Army doctrine for the UK requirement. That technology
has then been inserted back into US programmes, benefiting
end-users on both sides of the Atlantic . John Hallal, President
of Lockheed Martin Information Systems in Orlando said: “Our
commitment to providing technically advanced, high quality
synthetic environments is demonstrated by our dedication to this
programme and our plans to support it for the future.”
Battlegroup training is becoming increasingly more difficult
to plan and manage. Bringing together many hundreds of vehicles
and people for field exercises requires months of careful
planning, great expanses of real estate and enormous cost. With
CATT, exercise planners and commanders need not worry about
environmental pressures, manpower demands or even requests for
costly external assets and, of course, the system enables repeat
training to perfect skills and tactics.
Realism is the key to CATT’s success and it gives the British
Army the ability to train to levels previously unachievable. The
interiors of the vehicles are replicated in detail, all
interconnected by a Wide Area Network linking the two sites
together to create a single virtual world, where the actual
players are in fact hundreds of miles apart. The terrain
database itself accurately replicates an area of 35,000 square
kilometres, with areas such as Salisbury Plain, Northern Europe
and a generic desert location being reproduced. The system
generates a level of fidelity that enables trainees and
Commanders to use real world topographical maps and intelligence
data in mission rehearsal for ‘what if?’ training.
Rick Perez, Lockheed Martin’s CATT project director added:
“The CATT synthetic environment puts a premium on reality:
engines overheat if left idling too long; repairs are needed if
vehicles are damaged, and supplies have to be brought up if the
battlegroup is to be kept fighting. In addition, infantry
commanders can disembark from their vehicle simulators and climb
into an infantry simulator to continue the battle on foot –
exactly as they would do in a live situation.
“The savings achieved by this simulator are enormous: to run
an exercise like Saif Sarreea last year would cost tens of
millions of pounds and yet we can run large scale exercises on
CATT for a mere fraction of that. The only outlays are manpower,
time and electricity.”
CATT will allow many other simulators to be integrated, thus
creating a complete three-dimensional virtual battlespace. Other
synthetic training systems, which might be linked to it in
future, include: Medium Support Helicopter; Hawk Synthetic
Training; Close Air Defence Detachment Engagement Trainer and
the Apache Attack Helicopter trainer.
British soldiers have strongly endorsed the system, with one
commenting: “It can replicate everything but the smell of the
diesel.”
# # #
Notes to Editors:
1. The CATT building houses simulators, the exercise control
area, and after action review theatres (AARs). Army operations
staff and LMIS support staff offices, as well as messing
facilities for 400 exercise troops are also on site:
Simulators – There are 29 Challenger II simulators, 29
Warrior Infantry Fighting Vehicle simulators, 4 Warrior OPV
simulators, 8 Scimitar simulators, 16 Generic Vehicle simulators
and 12 Dismounted Infantry simulators. To control
computer-generated forces 10 battlegroup HQ mock-ups and 24
workstations are also provided. In the simulators themselves,
all drill procedures are identical to the real vehicle as is the
sound, vibration, and communications. To all intents anyone -
from the individual soldier up to the brigade commander – will
feel immersed in the complexities of the modern battlefield and
gain the adrenaline rush that comes with real field operations.
Exercise Control Area – This is the ‘operations room’ and is
manned by 15 Army staff and LMIS technicians. It has more than
50 20” colour displays to monitor and control the battle
scenario. It can also zoom in or out on specific parts of the
battlefield as well as give a ‘magic carpet’ or Stealth view
that can overfly the battlefield at up to 800 mph. This gives
controllers the ability to quickly move to different parts of
the battle, while also being able to keep an eye on the overall
picture. After Action Review Theatres (AARs) – There are four,
multi-media AARs that can seat 440 troops in total and can
project multiple 10’x10’ images of the battlefield scenario. It
enables training staff and commanders to review and analyse the
performance of troops on exercise and provide immediate feedback
for high quality training purposes. 2. Lockheed Martin UK
Information Systems is the prime contractor in partnership with
AMS and SAIC. An MoU between the US Army and UK MOD
supports
significant technology transfer in both directions. An
international development team has participated on the programme
including LMIS, DPA, AMS, SAIC, US Army STRICOM, the British
Army (Land Warfare Training Centre) and QinetiQ.
3. CATT can simultaneously generate 1000 computer controlled
vehicles of up to 85 different types.
4. It has in excess of one thousand image generator channels
– each effectively a separate battlefield view – from 200 image
generators. For example, there are seven separate visual
channels for each Challenger II simulator.
5. The standards of testing have been incredibly demanding
with some 5000 individual requirements needing to be
demonstrated. Overall the trials programme has involved six
months of rigorous testing over a 14-month period, which equates
to 44,000 man-days of evaluation – an unprecedented amount.
6. CCTT, on which the CATT system is based, is a Lockheed
Martin designed product in service with the US Army. 317 CCTT
systems have been procured since 1992.
7. LMIS will be providing Contractor Logistic Support (CLS)
services for the first three years of operation, with AMS
providing much of the support staff. LMIS will be Post-Delivery
Support (PDS) contractor for future upgrades and enhancements.
8. Lockheed Martin Information Systems is a leader in the
design, development, installation, operation and integration of
training and simulation systems for global defense, civil, and
commercial markets. Training products and services in the
Lockheed Martin portfolio span the training continuum of live,
virtual, constructive and test-instrumentation domains for
flight, naval, and ground systems applications. Addressing this
continuum with products ranging from high fidelity virtual
simulators to modern wargaming models and full-service
schoolhouse operations, Lockheed Martin offers tailored
solutions to address readiness needs.
9. Lockheed Martin UK Ltd. is a leader in systems integration
working on major programmes spanning the aerospace, defence,
civil and commercial sectors with significant capabilities in
the transport infrastructure market. Lockheed Martin UK Ltd. has
annual sales of approximately £600 million and enjoys more than
75 significant business partnerships in the UK . Lockheed Martin
UK is a unit of Lockheed Martin Corporation and employs
approximately 1,000 employees at over 20 facilities including
London , Havant, Southampton, Yeovil, Swindon , Hertford,
Bristol and Cornwall.
Contact:
Jeremy Greaves, on: +44 (0)2392 443977 or (mob)
+44(0)7887 506338 email:
jeremy.greaves@lmco.com
Mark Douglas on +44 (0)20 7798 2850, or (mob) 07879
444081 email:
mark.douglas@lmco.com |